So long as the fish are not literally bunched up, like there are more than can fit in an area, they shouldn't despawn. I am of course not sure if a staffmember killed the skeleton you were fighting, but it shouldn't kill the fish. I will test it.
I really want to know if some command or glitch killed them. It wasn't a person. I was working nearby the whole time and saw no one. I was also fightin a skeleton a one point, and when I walked around a tree it disappeared without me having killed it
Can we get rid of spartan? It's buggy and keeps kicking people for lag and false reasons. I just got kicked several times for 'fast eat' when eating kelp, and 'jesus' when swimming. It obviously wasn't made for 1.13
I don't know if it's possible with finmine's setup, but I've been on servers that host several different worlds at once, each in a different version. So like.. say could host a 1.12.2 world, and a 1.13 world at the same time, etc.
You know you can copy maps to a single player world, upgrade them there, and the should work just fine, right? But eh, I don't play creative or minigame. They're not what I came here for all the way back on 1.7.
We actually have a number of old worlds that will be ported. Namely the creative, minigame and worldhub worlds. The fact that other server are taking risks with development builds doesn't mean we should too.
Eyo! Still no updates, sadly. We are waiting for Spigot to update to release their 1.13 version. Spigot is used to enable all the plugins we have. So long as it has not been updated, we can't really update finmine